Trade Across a Connected World
How did a product or place become connected to others, and what did trade cost? Build a trade-route map and a playable trading game.
Grade 6 Project
Learners use evidence to make design decisions. They test ideas, compare results and improve their work.

Grade 6 Learning Labs
Grade 6 is eight Learning Labs, built and released one at a time, in order. Here is the year ahead — see what is live now in the Portal, or ask us about a specific Lab.
How did a product or place become connected to others, and what did trade cost? Build a trade-route map and a playable trading game.
What can a water filter remove — and what can’t it prove? Build a tested filter system and explain the results.
How should a home be designed for the climate it stands in? Build a model house and test one design feature.
How can studying literature sharpen our own writing choices? Self-publish a zine with an original story, poems or a script.
How can we light and switch a model home safely? Build a home with two independently switched circuits and a safety poster.
How can evidence help us design a vehicle for unfamiliar ground? Build and test a rover with repeatable movement data.
What makes a meal balanced, and can we cook one within a budget? Plan a three-day menu and cook one dish, with supervision.
How do we collect data fairly and show it honestly? Run a small survey and build one honest graph — and one misleading one, explained.
Prefer to start now? Explore our five standalone Discovery Labs.